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Install Notes
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Before reading anything else, please understand that this game was designed to run at 800x600. 
You can either open the game, open the console (press Tab or F10) and type "setres 800x600", or follow the instructions below for passing in parameters to set the game resolution. 
Something small like this should be automatic, but I didn't have time in this version to fix other resolutions. I will at some stage. Sorry.

This game requires the 2.0 patch.

Open Hazard.rar and extract the entire Hazard folder to your install directory, e.g. "C:\Program Files\Unreal Tournament 3\Hazard", then make a batch file that looks something like this:

cd "C:\Program Files\unreal tournament 3\binaries"
ut3 -nomoviestartup -useunpublished -windowed -resx=800 -resy=600 -mod=../Hazard -nohomedir

If you run UT3 mod content from the My Games folder in your documents (I don't), then remove the -nohomedir flag and put the Hazard folder into "Your Documents Location\MyGames\Unreal Tournament 3\Hazard"

Please read the file titled "READ THIS" before playing the game. It contains important information.

Make sure that your Hazard\Config folder is not read only. I had a friend install the game on Windows 7 and it made that folder read only for some reason. This will prevent the game from saving.

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Flags the game must be run with to work properly
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You will need to run with game with the following commands
-useunpublished -mod ../Hazard -resx=800 -resy=600

As silly as it sounds, the game was designed in 800x600 to save on rendering, and so there are some screenspace materials that are relying on this.
If you don't run at 800x600, the game won't be as nice and seamless as it should be.
Please just run at 800x600. You really don't need any more detail than that in this game anyway. It's all linework and colours. 

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Miscellaneous issues related to MSU submission
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This version of Hazard is uncooked, due to issues when trying to cook and the pending deadline
As a result, music was removed from the game, as without music, the game is relatively tiny, but with uncompressed wavs it was 100mb larger
I've tried to remove as many bugs as possible, but there may still be some issues. 
Framerate took a dive while trying to finish up the game for submission to Make Something Unreal. Not sure why.

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Notes about Lighting in Hazard
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For lighting results as intended by the designer:

Run the game once to generate UT*.ini files in the Config folder
Exit the game (Press Escape)
Open your Config Folder
Open UTEngine.ini
Under [SystemSettings] set CompositeDynamicLights=FALSE

Otherwise you will experience artefacts with the lighting rendered in the game.
Lighting in Hazard does not follow the standard Unreal method.
With CompositeDynamicLights=TRUE, you will experience some lit shadows instead of lit materials.